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Feat Updates Toughness - Gain One HP per Level, May be taken multiple times it's effect stack Two-Weapon Attack - Requires Two-Weapon Fighting, May make an attack with your primary and off hand as a standard action. Heavy Weapon Training - Requires proficiency with existing weapon, May use a one handed heavy weapon in one hand without the -2 penalty. Normal - using a heavy weapon in one hand without special training suffer a -2 penalty.
Substitution Level Angelic Cleric Entropies Foe - Replaces Turn undead if select. A Follower of one of the Angelic Powers may choose to focus there channeling of energy to turn back enemies of Light. He may turn evil outsiders just like a cleric turns undead.
Special Materials/Qualities Jungle Wood - Wood from deep primordial jungles and the most ancient trees. May be used in place of metal in weapons and armor as the dense wood holds an edge and resists damage. Weight 1.25x normal, Weapons +1 damage, Armor +10 HP, DR 1/adamantine
Celestial Granite - Stone from Mount Celestia, Home to the angels. Items made from the stone are incredibly Heavy and as such qualify as "Heavy Weapons". Weight 2x normal, Weapons Increase damage die by one category. -2 to hit when used in one hand without Heavy Weapon Training. Armor is treated as one category heavier, does not count as metal, Good Spells are cast at +1 CL
Dark Steel - Steel Forged by the Dark Elves. From deep within the earth the elves have combined the incredible strength of Adamantine with the superior weight of mithral. Armors count as one category lighter than normal for purposes of movement and other limitations. Armor grants its wearer damage reduction of 1/– if it’s light armor, 2/– if it’s medium armor, and 3/– if it’s heavy armor. Weapons Bypass hardness of less than 20 and overcome damage reduction of 3/- or less and count as Adamantine. Weight is normal.
Glantrian Steel - Steel infused with the magic used to create it. Armor made from Glantrian steel help conduct magical energies and gain -10% reduction in arcane spell failure chance.
Fallen Steel/Green Steel - Steel from the elven worshippers of rivenesh. It is sometimes called betrayers steel as it is particularly good at hurting Fey creatures. Weight Normal. Weapons, counts as cold iron for over coming damage reduction. Armor +5% arcane spell failure chance, +1 to save against spell effects as the armor naturally interferes with spell energy.
Magical Green jade - Magically treated Jade. When used in a magic items construction other than weapons or armor provides +1 HP to the user.
Magical Blue jade - Magically treated Jade. When used in a magic items construction other than weapons or armor provides +3 HP to the user.
Magical Red jade - Magically treated Jade. When used in a magic items construction other than weapons or armor increases the length of rage like effects by 2 rounds.
Magical Black jade - Magically treated Jade. When used in a magic items construction other than weapons or armor provides -1 HP to the user but causes necromancy spells to do +1 dmg.
Magical White jade - Magically treated Jade. When used in a magic items construction other than weapons or armor provides +10 HP to the user.
Gnomish Spring Water - Water from secret Gnomish springs. when used in a potion the potion has +1 CL
Dragon Blood - Distilled Blood of a dragon. the drinker recieves resistance 5 to an energy type based on the blood used.
Overcharged - The item was crafted to exceed the normal limits of charges for a charged item. Generally dangerous because an item was not meant to contain so much magical energy. number of charges is x2 up to 100 when fully charged. Anytime a charge is used while the item is over 50 charges arcane spell failure applies. When the item reach the 50 or less charges Arcane Spell failure no longer applies.
Item Templates Elven Craft - Elegent and artistically adorned Weight: -10%, Hardness: -1 Hit Points: -5 Arcane Spell Failure Chance: -5% Special: ARMOR - +1 bonus on Bluff checks made to deceive another creature with words. WEAPONS - are lightweight and fragile, but extraordinarily well balanced. Thus, they are treated as one size category smaller than normal for the purpose of dealing damage. If the weapon would normally be considered one-handed, it can be treated as a light weapon for the purpose of the Weapon Finesse feat, but not for any other purpose. If the weapon would normally be considered light, the wielder can apply his Dexterity modifier instead of his Strength modifier to attack rolls made with it, as if he had the Weapon Finesse feat.
Dwarf Craft - Sturdy and covered in dwarf Runes Weight: +30%, Hardness: The hardness +1 Hit Points: +5 Arcane Spell Failure Chance: +5% DR:1/- or increase exiting DR by 1 Special: ARMOR - +1 bonus on Intimidate checks WEAPONS - Are Heavy and sturdy, but extraordinarily well balanced and sharp. Add +1 to the threat range of the item
Mass Produced/Copied - Cheaply and Quicky made by apprentices and merchant Mages looking for practice or to turn a profit. Mass produced items cost -20% in both xp and raw materials to make but generally sell for 5% less than an normal item. Mass produced Items may be crafted at the rate of 2000gp/day and any number of items up to 2000gp may be crafted. Mass produced items are inferior in several ways. All item are -1 CL to a minimum of 1 making mass production popular for cheaper items where the CL doesn't matter. Only items that require a CL of 10 or less may be mass produced. Weight: +10%, Hardness: -2 Hit Points: -2 Arcane Spell Failure Chance: The arcane spell failure +5% -1 to cha based checks WEAPONS - Are competently made but not special in anyway, may not have a total bonus greater than +3 ARMOR - Are competently made but not special in anyway, may not have a total bonus greater than +3 ITEMS - Are competently made but not special in anyway -1 CL, may not require a spell over 3rd level
Antique - Made long ago by hand. Generally of superior quality and durability Weight: +5%, +1 to charisma based checks WEAPONS - may have either a +1 to damage, +1 to Hit or +1 increase in the threat range ARMOR - +1 craftsmanship bonus to AC ITEMS - +2 CL
Experimental - Exceptional, dangerous, or unrefined. Each item is altered in a unique way
Masterpiece - A true work of art. Only the finest craftsmanship went into the creation of the item by a master of the field. Weight: -50%, Hardness: +1 Hit Points: +5 Arcane Spell Failure Chance: -5%, +2 to charisma based checks WEAPONS - +1 craftsmanship bonus to hit and damage and +1 increase to threat range ARMOR - +2 craftsmanship bonus to AC, +1 max dexterity, -1 armor check penalty ITEMS - +5 CL
Angel Craft - Forged by Angels a truly rare item and powerful item Weight: -50%, 1 weight category less, Hardness: +2 Hit Points: +10 Arcane Spell Failure Chance: -15%, +3 to charisma based checks Magic Items work even in antimagic WEAPONS - +2 craftsmanship bonus to hit and damage and +2 increase to threat range ARMOR - +3 craftsmanship bonus to AC, +2 max dexterity, -2 armor check penalty ITEMS - +10 CL, items made with good or law spells are +20CL
Demon Craft - Forged by Demons a truly rare item and evil item Weight: normal Hardness: +10 Hit Points: +30 Arcane Spell Failure Chance: -20%, -2 to charisma based checks Magic Items work even in antimagic WEAPONS - +1 craftsmanship bonus to hit and damage and +1 increase to threat range and critical multiplier increases by 1, may apply poison with no chance to poison the wielder ARMOR - +4 craftsmanship bonus to AC, +1 max dexterity, -1 armor check penalty ITEMS - +10 CL, items made with evil or chaos spells are +20CL
Immortal Craft - Forged by Immortals a truly rare item Weight: normal Hardness: normal Hit Points: normal Arcane Spell Failure Chance: always 0%, +1 to charisma based checks Magic Items work even in antimagic WEAPONS - +1 craftsmanship bonus to hit and damage, penetrates all types of damage reduction ARMOR - DR 5/- ITEMS - +15 CL
Religous - Forged to display ones faith Weight: normal Hardness: normal Hit Points: normal Arcane Spell Failure Chance: normal, +1 to charisma based checks when dealing with followers of the faith the item is dedicated to. Maybe used as a divine focus if the owner worships the faith the item is dedicated to.
_________________ "FREEDOM... IS THE SOVEREIGN RIGHT OF EVERY AMERICAN." -Liberty Prime "you'll hear from my trans-dimensional attorneys!" - Krang "This massacre is the work of Ninjas"
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